RACE: Federation
STARSHIP
CLASS: Danube Class Runabout
Construction
Data:
Model Number- I II
Date Entering Service- 3/02 3/03
Number Constructed- 1045 1045
Hull
Data:
Superstructure Points- 6 6
Damage Chart- B B
Size
Length- 34m 34m
Width- 14m 14m
Height-
Weight-
Cargo
Cargo units-
Cargo Capacity-
Landing Capability- yes yes
Equipment
Data:
Control Computer Type-
Long-range Sensors: 5 light-years
Transporters
standard 2 person- 1 1
emergency 22 person-
cargo, large
cargo, small
Other
Data:
Crew- 2 2
Passengers-
Shuttlecraft-
Engines
and Power Data:
Total Power Units Available- 24 24
Movement Point Ratio- 2/1 2/1
Warp Engine Type-
Number- 2 2
Power Units Available- 10 10
Stress Charts-
Maximum Safe Cruising
Speed- Warp 4.7-5.0 Warp
4.7-5.0
Emergency Speed- Warp 6 Warp
6.0 (2.5 hours)
Impulse Engine Type-
Power Units Available- 4 4
Speed .5
c/.75 c .5 c/.75 c
Weapons
and Firing Data:
Beam Weapon Type- NA FH-4
Number- 2
Firing Arcs- 2f/p/s
Firing Chart- Q
Maximum Power- 3
Damage Modifiers-
+2 (1- 8) (1- 8)
+1 (9-14) (9-14)
Missile Weapon Type- FP-2
Number- NA 1
Firing Arcs- 1 f/p/s
Firing Chart- H
Power to Arm- 1
Damage- 6
Shield
Data:
Deflector Shield Type- FSB FSB
Shield Point Ratio- 1/2 1/2
Maximum Shield Power- 6 6
Structural
Integrity Field
SIF Point Ratio- 1/2 1/2
Maximum Strength 2 2
Combat
Efficiency:
D- 54.2 54.2
WDF- 0.0 7.2
CE 0.0 3.9
The
Danube-class vessel, the first of the “runabout” designation, is intended to
perform scientific surveys, covert tactical operations, and many other missions
normally beyond the purview of a warp shuttle.
To provide the ship with a high degree of adaptability, it was built
with a “modularity” feature. Up to four
mission-specific modules can be installed in the vehicle to customize it for
specific missions. For example, a Special
Duty Module Research Lab could be installed for a botanical survey mission; it
would be replaced with a Sensor Station for a military reconnaissance mission,
or a Torpedo Module if the ship were going into combat. One, two, or four modules can be installed
depending on their size.
In
game terms, the modules can be used to temporarily alter or upgrade a
runabout. Each one holds 1 SCU worth of
equipment; with these you can buy various systems for the ship. Swapping out a module requires a space
station (or similar facility) and the appropriate heavy equipment. Some examples include:
Laboratory
Module: Add one laboratory
Passenger
Module: Add one Basic or Expanded quarters
The
Danube class does not have escape pods or a separation system, as those systems
are commonly understood. However, its
cockpit is able to detach from the main body of the ship to either continue
moving (impulse power only) or act as an escape pod of sorts.
While
not intended for combat, the Danube –class is reasonably well armed. It has six phaser arrays, a micro-torpedo
launcher, and two tractor beam emitters.
If necessary, it can be outfitted with up to four Torpedo Modules. Each typically comes equipped with up to
four torpedoes. Because there is no
launching tube, these torpedoes are “fire and forget” weapons with a limited
range and reduced accuracy compared to torpedoes launched from tubes.
The Danube-class ship’s warp engine has an unusual horizontal feature and sits atop the ship, along its dorsal spine. While theoretically this makes it more vulnerable to attack, in practice it has proved only slightly more vulnerable than traditional ship-center-based warp engines. The proximity of the warp engines to the shield generators makes it easier to strengthen the shields by running them directly from warp power (reduce the time needed to 1-3 rounds and subtract 25 from the roll against Starship Shields).