Black Dusters
It wasn’t us! I swear!
It
all starts on Whitefall in a town named
The
PCs have a cargo to pickup in the outback regions of Whitefall
and, on invitation of a local, they are all staying in
the same hotel on the upper floor. If
any PC refuses to leave the ship, or if the paranoid PCs chose to leave a guard,
anyone on the ship will have to make a Heroic Perception + Alertness roll to
detect the Duster introducing a sleep agent into the ship’s life support
system.
The party wakes in
the morning to the sound of rioting, those that stayed on the ship and where
knocked out by the sleep agent wake up in a cell. A glance out the window
reveals the entire town outside their hotel with a number of Black Dusters (as
their bearers have become known). One of the Black Dusters says, “That’s them. They’re the ones that done it!” With their heads out the window, they glance
to the side and notice a bloody dead woman hanging out the window. She turns
out to be one of the hotel’s prostitutes. In an instant, the party is
surrounded. They can fight, but the Black Dusters are out in force and the PCs
are hopelessly outnumbered. Bound by law, they are soon on their way to the
magistrate. Since the nearly lawless moon doesn’t have a proper court, the
magistrate took jurisdiction. They also didn’t want to raise any further chaos
with the possibility of some of the party members being members of the
Independents.
After
three days in a single cell, they see two grappling hooks clank on to the
window bars. They then hear a “Hee-yah!” The bars
are then ripped from the cell. A Hispanic
Bandit appears at the hole and says, “Hurry!”
It doesn’t matter whom, but one of the party members recognizes him; he
is a friend. The Hispanic says, “If you
want to know the truth, it was the bastardos in the Black Dusters. Something’s funny going on with them. They’re all over the place. Go back to
The Party Finally Has
Control
Now the party can finally do something. Prior to this was all just background. Here they stand, outside a wall ripped from a
jail cell. The sheriff is unlocking the
cell door while he sends his deputies around the outside, and there are just
enough horses for each party member. Will they stay or will they run? Any sort of tactics roll says to run as they might
be free, but they are unarmed. Better hope they took Animal Handling. The Law
will not immediately pursue, as after all, there’s not enough of them to take
on the escapees and their unknown benefactors.
When the PCs enter
At the hotel, if they investigate the whore’s room,
she, of course, is gone and the room has been cleaned. She was never more than a means to an end and
there aren’t any clues to pin the murder on the Dusters or anyone on Whitefall that care enough to do anything about it even if
there were evidence. Outside, they notice that the Black Dusters have lined
their side of the town with barrels for cover. One barrel has fallen and rolled
over to the PC’s side. Investigation proves that the barrel is full of rot gut
moonshine whiskey. The idiot Dusters have taken the barrels from behind the
bar.
As
soon as the PCs are ready, the shootout begins.
After 10 long rounds of bullet holes and dead Dusters, A PC can stick a
rag in the barrel, light it, and kick the barrel over to the Duster’s side.
Soon, the barrel ignites taking all the other barrels with it. With no one to fight the flames,
When the PCs reach
San Melas, they will find that their Hispanic friend (Isidro Benevidez) is the
head of a gang of bandits. They have
fought off the Dusters in their town, but need help to break the power of the
Dusters for good. If they help him, he
can over ride the landing lock on the PC’s ship. As a friend, he lets the party
know what’s going on and offers this enticement.
“It’s
a scientist that has stirred up all this mess here on Whitefall,
but the other half is you getting involved with breaking up that Highleaf
smuggling out of Persephone. This scientist is Blue Sun and is helping the
To
destroy the train, you must break into it. One of my men used to work for the
scientist and found that if the brakes are applied with the engine running and
the relief safety bypassed, it will stop the train and causes the main hydraulic
reservoir to over pressurize. This locks the brakes in place and at this point
you best git to runnin’ as
the engine will blow putting the train in a permanent stop, after which I’ll
lift the landing lock and you can go.”
The
easiest way to gain entry to the train is to board it at one of the stops. Flying
over the train and landing on top while the train is in motion is possible as
well. Boarding via paid tickets will not require any skills rolls to do.
Slipping past the guards on the passenger cars only needs an Average Influence
roll. The guards on the baggage car can
not be bluffed and it is impossible to reach the engine without going through
the baggage car as it is located right behind the engine.
The
platforms between cars have ladders to the roof of the train, but when
connected to another car they are sealed and the ladders blocked. Bypassing the
seal breech detection circuitry requires a Formidable Technical Engineering
(Electronics or Security Systems) roll. The hatch at the top of the ladder will
need an Average Open Locks roll. Once on the roof of the train, the high speed
and vibration will fore each PC to roll a Hard Athletics for each car they have
to cross. Failing a roll, the PC has one chance to make a Hard Athletics roll
to prevent falling. If this second roll fails, they take 3D12W from the fall.
Landing
on top of the train will require a Formidable Piloting roll ever round the ship
is above the train. A fail means the ship is too high and the transfer can’t be
made that round. A botch has a 50/50 chance of a character falling or the ship
clipping the train or some terrain feature. In a fall, the PC has to make a
Formidable Athletics roll or will take 5D12W from the impact. The ship hitting
something will result in the ship taking 1D10W damage. There is a 75% chance it
was a terrain feature the ship hit. On the 25%, it is the train that is hit. The
train will also take 1D10W damage (it has Vitality 1D12+1D4 and 20 Life
Points). If the train takes more than 6 points of damage, it will force the
train to a halt. This will abort the mission as the brake overload can not be
induced forcing the PCs to come up with a different plan. Because of the damage
to the train, all tasks are one level higher as everyone is on guard and jumpy.
If the piloting rolls succeed, then landing on the train via winch will take a
Hard Athletics roll; while dropping onto the train without a winch is a Formidable roll.
On
reaching the engine, it will take an Average Stealth roll to avoid detection by
the engineers. If the PCs are spotted, they will have to subdue the two
engineers. Use Border Planet Bounty Hunter stats for the engineers. A in motion
hijacking was never envisioned during the train’s design, so the engineers do
not have a means to call for help. Once the engineers are defeated, disabling the
brakes on the train will make a Hard Sabotage roll.
Once
the train screeches to a halt, the PCs have three combat rounds to get at least
150 feet from the train before it explodes to avoid the blast. If unable to
reach cover in time, they will take 1D10W for each 20 feet closer to the
explosion.
The
last task the PCs have to make sure the scientist Robert Ghallager
does not survive the explosion. Whether Ghallager
makes it off the train or not is up to the GM. If things have been tough on the
PCs, then it is a simple ruling to say after a careful search, no one on the
baggage car survives the explosion. Or if things have good to easy, then the
scientist and four of the guards survived giving the PCs the chance for a big
climatic gunfight to wrap the episode.
True
to his word, once the destruction of the train is confirmed, Isidro Benevidez lifts the landing lock. As the PCs lift, they get
a short wave from their friend. “Muchos Gracias
Amigos, Whitefall may not be much, but it is my home
and getting rid of that Highleaf Zao
Gao is a step in the right direction. Thanks again
and remember, for you my friends, the main thing to know is that Blue Sun has
really got your number.”
At
this point the PCs are free to choose a new destination they still however, do not
have a cargo or even a clear course of action.