RACE: Breen
STARSHIP CLASS: Gor
Taan Battlecruiser
Construction Data:
Model Number- I
Date Entering Service- 3/02
Number Constructed- 6,200
Hull Data:
Superstructure Points- 135
Damage Chart- B
Size
Length- 300m
Width- 245m
Height- 40m
Weight- 818,000mt
Cargo
Cargo units- 500
Cargo Capacity- 25000mt
Landing Capability- No
Equipment Data:
Transporters
standard 6 person- 2
emergency 20 person- 1
cargo, large- 2
Other Data:
Crew- 637
Passengers- 195
Evacuation- 5,300
Shuttlecraft- 4
Bay Size- 30
Engines and Power Data:
Total Power Units Available- 153
Movement Point Ratio- 6/1
Warp Engine Number- 2
Power Units Available- 65
Stress Charts- E/F
Maximum Safe Cruising- Warp
9.4
Emergency Speed- Warp 9.88 for 10 hours
Impulse Power Units Available- 23
Weapons and Firing Data:
Missile Weapon Type- Type I Photon
Torpedo
Number- 1
Tri-Fire Bay
Firing Arcs- 3f/p/s
Firing Chart- S
Power to Arm- 1
Damage- 20
Torpedoes
Carried- 150
Beam Weapon Type- Energy
Dampening Beam
Number- 1
Firing Arcs- f
Firing Chart- Y
Minimum Power- 50
Damage Special
Shield Data:
Deflector Shield Point
Ratio- 1/6
Maximum Shield Power- 39
Structural Integrity Field
SIF Point Ratio- 1/2
Maximum Strength 45
The enigmatic Breen have long been an
unknown factor in the Alpha Quadrant. When they allied with the Dominion, their
fleet brought the allied Klingon, Federation, and Romulan fleets to the brink
of defeat. The primary reason was the energy-dampening weapon, a weapon capable
of completely disabling a starship with a single hit. The Breen for some
unknown reason do not use beam weapons, but once they have crippled their
target with the dampening field, they finish it off with standard photon
torpedoes.
The
lack of beam weapons requires the ability to quickly bring the energy-dampening
weapon and follow on photons to bear in order to defeat an enemy and this above
all requires the Gor Taan Battlecruiser
be a highly maneuverable ship for its size. The curious hull design however,
makes the ship structurally weaker than ships of comparable size from other
Alpha Quadrant powers. The Gor Taan is a deadly force multiplier using its energy-dampening
weapon to cripple ships and leaving them easy targets for the Breen’s Dominion
and Cardassian allies,
When
first used at the Second Battle of Chin’toka on 3/1008.23, Alpha Quadrant ships
proved unable to resist the effects and had no defense apart from avoiding
being hit. The sole exception was a single Klingon B’rel class Bird of Prey.
This single ship had modified it’s warp core slightly to adjust for an
instability in the intermix chamber and the rest of Klingon fleet was modified
to match that configuration. Leaving the Klingon fleet alone against the full
strength of the Dominion, Cardassian, and Breen forces. After capturing an
intact dampening field weapon in 3/1009.28 and studying it thoroughly, the
Federation found a way to counter the most devastating weapon they had
encountered in the war. The modifications to fleet shields gave the target a
means to resist the dampening effect by 3/1010.18.
The energy damper has no maximum power
setting. The amount of power put into the weapon determines its effectiveness.
The weapon requires a minimum of 50 points to activate. Each 10 points after
the minimum increases the chance of total system failure in the
target. When the Breen weapon is activated all ships hit by the weapon roll
on the following table to see which systems the Dampening Field effects.
Dampening Field
Effects Table (roll 10-sided die)
Die
Roll Affected System
1 Missile Weapons
Offline
2 Beam Weapons Offline
3 Shields Offline
4 Engines down, lose
all movement points
5 Shields and Missile
Weapons Offline
6 Beam Weapons and
Engines Offline
7 All Weapons Offline
8 Shields and Weapons
Offline
9 Shields and Engines
Offline
0+ All Systems Offline
For
Each 10 points of power past the minimum used to power the dampening field, add
1 to the effects roll, thus a beam with 80 points of power will roll a D10+3 on
the effects table.
Once the Federation designs a counter to the Dampening Field, all targets have an automatic modifier of –5 on the above table and the Security Officer can roll against their Starship Shield Operations roll to increase the modifier. For each ten points (round up) the roll is successful, the modifier is increased by –1. Example Security Officer has a Starship Shield Operations skill of 73. The roll is 25 for a difference of 48. Divided by 10 is 4.8 rounded up to a modifier of –5. Added to the standard modifier gives a total modifier of –10 from that shot. If the Breen vessel had the Dampening Field Beam strength at 90 points, the final modifier would be 4 – 10 or D10–6. Any roll of less that 1 is “No Effect.”