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Goin Hunting
Option
2
Adventurers have been hired to find and apprehend
a known Terrorist of the Independents
Introduction:
This is a complete, ready to run
adventure for a party of 5 to 10 characters in which they have been hired by
the Magistrate of Lilac as Bounty Hunters to locate one of the Independents
to retrieve a known criminal and brigand that terrorized the political and
civil operations of the Alliance. Any number of NPCs the characters would
and should interact throughout this adventure. The majority of NPCs are
civilians’ on all the worlds they visit, but they will encounter rogue
Alliance Officials and Local Enforcers as well as Miscreants in which they
have to contend with. The character types are Rogues and Merchants with
skills of Pilot, ATV, Grav Vehicles, Gun Combat,
and Investigative abilities.
Standards and Assumptions:
This adventure primarily takes
place in and about four worlds of the Border Worlds in the year 2518. The
Independents may have been diminished, but there are its remnants that
resist the influences of the Alliance.
Adventure Background:
Gaius Baltar grew up on a Core World at the time of its
birth. Fearful of the influence and indoctrination of this new Alliance, he
sought to resist them through activism and rebellious actions by speaking
out against them through social and political means. Doomed for it to fail
as well as being shunned by his peers, Baltar
resorted to terrorism and brigandage, and started a small but effective
terrorist group. For a few years, this terrorist group attacked and
terrorized the citizens and political offices within the Core Worlds on the
outskirts of the Alliance. Many Alliance Offices were attacked and
destroyed as well as many Alliance citizens closest to the Border Planets.
The Bureau of Interstellar
Affairs realized that this terrorist group is a threat to the safety and
security of the Alliance and advised using military action against them.
Within seven days, a small-specialized military task force was able to
track down the terrorist group and able to either capture the survivors
after a long and furious ground and space battle over the planet Beaumonde. Unfortunately, Gaius
Baltar managed to escape the battle and had been
on the run ever since. With a price on his head, Baltar
was able to link with pirates in the region and they plundered corporate
and public shipping lines for the cargo of the Alliance. One day, he and
his pirates’ attacked a space luxury liner and within hours, killed the
entire complement and plundered it dry. When they left, the liner was
nothing more than a lifeless derelict that entombed a shipload of corpses.
The Alliance Task Force was able
to track down the pirate group and easily captured the ship and crew, but Baltar escaped just days before. Upon interrogation,
the prisoners confessed that Baltar in hiding in
the Rim On the moon Lilac with a band of Brigands and Miscreants who are
loyal to him and to the Independents. With a need to capture Baltar for trial on Londinum
the representatives of the Bureau of Interstellar Affairs needed to hire
the PCs’ to enter the Rim to track down and capture Gaius
Baltar and to bring him to justice by any and all
means necessary, includes eliminating his Brigand Band that’s with him.
Player’s Information:
A mercenary team has been hired
to find and apprehend a criminal who is wanted for murder, brigandage, and
others of the Alliance. The team was selected, as their ship is obviously
not under Alliance ownership, to search and retrieve the criminal and to
return to Londinum for trial. The reward is
substantially high upon return.
Alliance Intelligence indicates
that the criminal is hiding on Lilac. The criminals name is Gaius Baltar, and is believed
to have friends inside the Independents, these holdouts are volatile but
diminishing, and it is a perfect place to hide from the Alliance
Authorities. Once Baltar has been in custody, he
is to be escorted back to Londinum alive and
intact. Be aware of any local Governmental Officials and Agents, they are known
to be corrupted and on the payroll of the pirates and gangsters.
Referees’ Information:
The PC’s begin on one of the
Border Planets of the Alliance, Persephone. The team should have a pilot as
well as a few military personal to act as Bounty Hunters and there are four
worlds to search: Athens, Lilac, Triumph, and Whitefall.
The PCs should be able to hide their true intensions and pose as
independent merchants looking for work. Lilac Officials would be suspicious
with them and would believe they are Alliance spies. It will take them
several days to travel to the Rim, which will give them time to prepare and
communicate with the Alliance Authorities while inside their ship. The
legally registered markings and transponder of the ship has identified it as
an independent mid-bulk transport.
Exploring and Investigating the
Planets
On Athens, the capital city the
PCs is vast and sprawling with many inhabitants. The center of the city has
numerous offices, corporate enterprises, countless shops and alleyways, and
living spaces as well as a fully equipped starport. They enter the
governmental district to talk with the officials there. The buildings are
large and spacious but more or less professional. Upon investigating and
searching, Baltar is not here.
On Whitefall,
this moon is chaotic and has a frontier government and a minimal starport,
which is a perfect place for any criminal to hide. This moon appears to be
much like the old west of the United States, with towns, cities, and
farmland as well as having gunfighters, lawmen, ranchers, and railroad and
robber barons for this unique western frontier. With dirt roads and covered
wagons and horses for transportation, that gives the old-west activity for
its genre. The PCs search the towns adjacent to the frontier starport and
find that Baltar is not here.
On Triumph, this world is
another frontier starport and villages much like on Whitefall,
but with an Amish touch. Many of the cities of this world are in disarray
as well as dirty due to the slow economic and social recovery due to their
choice to live as technology free as possible. This is another perfect
place for a criminal and his henchmen to hide from any Alliance
Authorities. The roads in the capital are cobblestone; while the buildings
are wood and masonry, and its citizens are fearful. Many of its inhabitants
of this planet have adapted to the primitive culture, but upon further
search and within the numerous towns and villages, Baltar
is not here.
On Lilac, the hard luck planet
of the rim, there is an underworld society within its shadows. The starport
is in the center of the main city with other Travelers within its midst’s,
including pirates, brigands, and other criminals that are on the run from
the Alliance. The local law enforcement tends to be corrupted through
bribery and on the payroll of interstellar criminals and gangsters. Their
government offices were essentially no help because of the disinformation
about the environment and society of the planet. Their best bet is through
informants and snitches in order to find the criminal. Through inquires and
investigations, Baltar is here and in a nearby
safe house within the lower levels of the city, accompanied by a gang
(1D6+2) of his brigand friends with him and are armed with SMGs. A firefight will incur within the building and Baltar would try to escape because their associates in
the Lilac Government tipped them off. The battle will take several minutes.
The Escape from Lilac
After the battle, all of the
brigands should be killed and Baltar has been
captured, the PCs’ then carefully work their way to the starport hanger bay
where their ship lies and to be as inconspicuous as possible. As they
approach their ship, they encounter a group (1D6+6) of Lilac Enforcers
armed with SMGs and Assault Rifles who are
standing about in the landing bay and not noticing the PCs and their
prisoner. The PCs have to find their way to the ship without being noticed
or a firefight will incur within the general area. If they are spotted, the
enforcers will attack and fire upon the group. Once they get to their ship,
they make an unscheduled lift off and into orbit of Lilac, until two
Alliance Short Range Enforcement Vehicles chase them on an attack vector
until the PCs make the Hard Burn to Londinum.
Upon return to Londinum, the PCs are rewarded
€5,000 and as an added bonus, they get a permit to arm their ship with a
100 pound missile bay, as Baltar is taken into
custody by Alliance Authorities and is to await for trial.
Referee Resources:
The PC’s ship can use one of her
passenger cabins as a holding cell to hold criminals and miscreants as well
as having a Wheeled ATV in the cargo bay. The party size should be between
six to eight individuals and their professions would be Rogues and
Merchants, as well as their required skills are Pilot, Ground Vehicles, Grav Vehicles, Gun Combat and Investigation.
NPCs
Gaius Baltar: This individual is a criminal and a terrorist
as well as a rebel of the Independents. He has viciously attacked and
killed Alliance citizens and officials in the Core Worlds. He and his
terrorist band caused pain and suffering within the border planets and when
an Alliance Task Force attacked his band, he managed to escape and linked
with a pirate group to plunder local shipping lanes. When the pirate band
attacked and viciously slaughtered the entire complement if an innocent
liner, Baltar fled to the safe havens of Lilac.
He has been hiding there ever since.
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