Twinkle, twinkle, little… planet?
Dateline: February 7, 1930. The economy, since
the stock market crashed four months ago, just seems to keep getting worse and
worse despite the fact that President Hoover promises everything will get
better soon…
This is what the headlines report as the PCs are
reading in their office in their base city for this Pulp Era Cliffhangers
scenario. This scenario can be either an introductory to a campaign or run as a
one-shot adventure. It is meant for 3-5 beginning PCs, but can be used with
more experienced PCs, as long as the GM adjusts the strength of the adversaries
to provide a good challenge for veteran PCs.
The adventure starts, like so many of this genre,
with a phone call. It is Jacob Harley an astronomer of some slight fame and he
is an old friend, roommate, or mentor of one of the PCs. He is talking
excitedly about a new discovery when what is obviously an intruder interrupts
him in his observatory/lab. Harley shouts: “Who are you? Get out!” He manages a
rushed plea to the PC. “Come quick they’re after my discovery!” Then there is a
scream of pain and Harley manages to mutter: “Noooo it’s mine…mine…” Before the
line goes dead.
As all good adventurers must, the PCs race to the
mountain top observatory. On the way up the narrow mountain road, they
encounter a large black sedan heading down the mountain. The narrow road leaves
precious little room to evade, so the roll to avoid a head on crash is Driving
–3. Failing this roll means the PC’s car hits the guardrail and the driver has
to make another Driving –3 roll to keep from smashing through the railing. If
this roll fails, everyone in the car must make a DEX roll (–2 if sitting in the
middle) to leap from the car before it’s fiery demise. An Acrobatics, Jumping
–3, or a DEX –5 roll will manage a safe landing, failing the above rolls
results in 1D3+1 damage. If a PC fails to exit the car, they take 5D6 from the
crash and fall, plus 1D–1 per round from the fire.
If the Driver successfully avoids the crash in the
first place, the narrow road doesn’t have room to turn around, but there is
room for a bootlegger reverse if the PCs decide they want to follow the getaway
car. Requiring a Driving roll –1.However, if the driver succeeds in his
bootlegger, the moment of triumph is short lived. The fleeing car has thrown
caltrops made of nails onto the road and there is no hope of avoiding them. The
flat tires halt the pursuit and allows the black sedan to escape.
Rushing to the observatory, they find lab ransacked
and Harley dead with a feathered dart in his neck. Anthropology –3 will
recognize the dart as Mayan in origin. Harley’s file cabinet are scattered and
an IQ roll realizes that the L & M folders are gone. If anyone asks the
telescope is currently pointed toward Mars. The PC that knows Harley knows that
Harley was considered a brilliant crackpot believing that the pre-Columbian
natives possessed an advanced technology and that they are the key to
understanding all the great secrets of the world.
Testing the dart proves that it was poisoned with
Curare, a very potent South American toxin and not something to be found
anywhere locally.
A trip to the local library or university will
discover that Harley had been conducting an intense study on the Mayan culture.
The librarian clearly remembers Harley as she had to ask him to leave after a
quarrel with another scientist named Clyde Tombaugh. The librarian refers the
PCs to the university if they ask about Tombaugh. At the university, the Dean
of Astronomy Thomas Jessup is well aware of the Harley/Tombaugh rivalry as both
were trying to locate planet X beyond the orbit of Neptune! Jessup felt that
Tombaugh was the more likely to succeed as he was using the proven mathematical
equations of Percival Lowell, while Harley believed some mystical rubbish about
Mayan advanced technology. PCs can ask the dean to see Tombaugh and he readily
agrees.
Tombaugh is shocked to hear about Harley’s death and
says he knows nothing about it. If asked he again completely rejects Harley’s
Mayan “research,” says that he is quite busy and asks the PCs politely to
leave.
After leaving the university, PCs will have to make
a vision roll to notice a car following them and an IQ –3 is certain that it is
the same car that nearly/did run them off the road. If the PCs flee the car
pursues. If any Drive roll fails by 3 or more, or if one of the PCs have
Unluckiness, the sedan gets close enough for a blowgun attack on the driver
with a flat skill of 8 to keep things moving in true Cliffhanger tradition. The
attacker is wearing a mask and an Anthropology roll or IQ –3 recognizes as
Mayan. The PC driving is the primary target, but anyone in the car will do.
Anyone hit must roll HT –6 or become paralyzed and falling unconscious. PC must
make a second unmodified HT roll to keep breathing. Failing this roll causes
the PC to start suffocating. Each First aid –2 roll keeps the PC alive for 30
minutes until the PC either makes his unmodified health roll or dies. Any
critical failures on HT or First aid result in death as well.
The PC driver can try to force the attacker’s car
off the road if he survives the initial attack. Roll a Quick Contest of Skills
where a critical success by the PC or beating the roll by 6 results in a very
spectacular crash for one of the two cars. Any other result is a tense maneuver
and requires another roll next round. The attacker has Drive skill 12. If the
PCs win, and they rush over to the other car, they find the masked attacker
dead, removing the mask reveals that it is Dean Jessup’s secretary! Searching
the body finds a phone number scribbled on an office memo pad. Tracing the
number requires a police or phone company contact. Administration or Fast talk
–2 will yield the address that goes to the number.
If attacker wins the Quick Contest, just as he
forces PCs off road, he himself will have to swerve to avoid a truck and also
crashes. He races into a nearby theater yelling “Fire!” and escapes during the
resulting confusion. However, a search of the car will find a torn piece of a
tweed coat and the above phone number.
The number turns out to be Tombaugh’s lab! PCs race
to lab and arrive in time to see a group of thugs lead by another man in a
Mayan mask entering the building (Base number of thugs is equal to the number
of PCs, however, the GM will have to adjust this for PCs experience). This is
the big climatic scene, so the GM has to pull out all the stops to make this
scene memorable. The PCs are hamstrung in that addition to fighting the thugs,
the PCs have to protect Tombaugh from the thugs. So the GM should use every
chance to make the most of this plot point, however, Tombaugh cannot actually
be seriously harmed. (He has historical script immunity).
During the fight the thugs use their fists if the
PCs brawl and guns if the PCs shoot. If the tide turns against the thugs, the
man in the Mayan mask tries to flee if he’s still conscious. During his escape,
he will lose a brief case he is carrying. GMs should do everything possible to
allow his escape, as the recurring villain is a staple of the genre. If the PCs
subdue the rest of the thugs, a search of the briefcase finds Harley’s missing
files and a type written confession/suicide letter with Tombaugh’s signature
block. If the man in this Mayan mask is caught, it will be Dean Jessup.
The police arrive and take Jessup into custody.
Tombaugh goes on as history demands to locate the ninth planet of our solar
system on 18 February 1930. He names his discovery Pluto and releases this
information on 13 March 1930. Later, the PC read of Jessup’s mysterious escape
as he awaits trial. This escape is optional in the one-shot version of the
scenario.
As a one shot, Jessup was the mastermind and his
motive simple academic jealousy. Long considered a fine administrator, but not
much of an astronomer, Jessup decided to kill the two rivals and take credit
for their work. Jessup killed Harley and stole his research. Finding them to be
total rubbish, he then hit on killing Tombaugh, framing him for Harley’s
murder, and then using Tombaugh’s work, discovers the ninth planet.
As the introduction to a campaign, this first
scenario was just an eye opener to get the PCs involved in what will become a
campaign of a grand super science crusade that will pit the PCs against a
merciless Mayan adversary.
In the 30s, the Mayan language had yet to be
deciphered and anthropologists of the time fancifully envisioned the Maya as
group of peaceful philosophers given to scientific study. The Maya were too
busy being thinkers to be warlike and the collapse of their culture had to be
due to external influences. In this campaign, the anthropologists of the time
are correct in their advanced culture assessment, but they just don’t realize
how advanced.
In the campaign, the Maya hit on several
breakthrough scientific discoveries to the point that they were so
scientifically superior to the rest of mankind, that they could have conquered
the world. But they were not conquers, they were scientists and men of peace.
The Maya discovered and harnessed the power of the Darjing Crystal. A rare
mineral that, once cut, polished, and focused could provide tremendous power
and defy gravity. The Darjing Crystal is not native to earth, having been
brought to this planet by the same asteroid that struck the Yucatan peninsula
and coincidentally wiped out the dinosaurs in the process.
Mayan scientists used the power of the Darjing
Crystals to flee the barbaric planet of their birth en masse and founded a
colony on Alpha Centari. The uninhabited planet allowed the Maya to found a
culture based purely on peace, science, and knowledge.
Yet, Earth always held a special place in the Mayan
heart. They hoped one-day mankind would evolve past its warlike state and then
the rest of humanity could join the Maya in harmony. So, to keep an eye on Earth,
a special observatory was built on the ninth planet of the Sol system to watch
mankind’s progress and a few specially trained observers would also land on
earth incognito to keep closer tabs on humanity.
The Maya saw the carnage of the Great War and
realized that mankind would never be able to curb it’s thirst for destruction
and that it was time to end contact with their home world altogether. In this
campaign Jessup is actually a modern Mayan and his job is to dismantle the
observatory on the, so far undiscovered, ninth planet. He is also to delay the
translation of Mayan pictographs and to wipe out any trace of Mayan ruins that
mention the migration of 780AD. A few of the old Mayans refused to join in the
exodus and stayed behind trying to maintain their way of life. They lasted
until 859AD before they failed and the jungles started to reclaim the
land.
In his job as Dean of Astronomy, Jessup is in a
perfect position to know the state of the art about “Earther” optical
technology and theories and has spent years misdirecting research away from the
ninth planet. However, Jessup is not what his philosopher-thinker rulers expect
either. He has discovered a love for the concept of power and has decided that
while he has no problem with shutting down the observatory on Solnine, as the
Maya call Pluto, and covering the tracks of the exodus, he however will be
staying on earth becoming a very big fish in a very small pond.
The observatory on Pluto only has a skeleton staff
of five other Maya and they will complete their mission in 14 days. (February
21, 1930) They will then travel to earth in their Darjing Crystal powered
spaceship to pick up Jessup and then depart earth forever. Jessup plans to kill
the other Maya, send a message to Alpha Centari that they are on their way
home, and then program the ship to fatally crash into Jupiter to provide a
“tragic” end to the Earth Observation Corps mission.
Jessup has had years to amass a large personal
fortune and has a very large pool of thugs to call on as well as the ability to
hire and equip more. He will have, as
many super science devices as the GM deem necessary to remain nearly invincible
and impossible to catch. Think of every thing Buck Rodgers had and Jessup will
have a better one. The Maya are TL 10.
If the PCs subdue Jessup at Tombaugh’s lab and he is
arrested, his mysterious escape is with help from his Maya comrades. The other
Maya will be upset about the announcement of the discovery of Solnine, but
using his consummate acting skills to catch them unaware, he eliminates them as
planned.
If Jessup escaped from Tombaugh’s lab, he will lay
low until he again uses his acting skills to eliminate the other Maya. Either
way, he will then flee to Central America and set up a Second Mayan Empire.
GMs are welcome to expand the Second Mayan Empire as
far as they want. Jessup can be a simple crime lord, a local dictator, or you
can even change history and have a Mayan Blitzkrieg swarming up out of
Guatemala and threatening to over run the United States.
NPCs:
Thomas Jessup (150 points)
ST 11, DX 13, IQ 13, HT 11
Speed 6, Move 6, Dodge 6; Mayan Super science equipment: Form fitting body armor. Laser pistol, Survival gear, Holobelt, Implant Communicator, and TL 10 Medicines.
Advantages: Eidetic Memory (Second level), Unusual
Background (Mayan), Very Wealthy (x20)
Disadvantages: Bad Temper, Fanaticism, Greed,
Intolerance, Megalomania, Secret Identity.
Skills: Accounting 13, Acting 18, Administration 16,
Anthropology 15, Archaeology 14, Astrogation 15, Astronomy 17, Beam Weapons 15,
Blowpipe 12, Bolas 12, Boxing 12, Computer Ops (TL 10) 15, Computer Programming
(TL 10) 15, Detect Lies 13, Diplomacy 13, Diving (Car) 12, Electronics (TL 10)
13, Electronics Ops (TL10) 14, Electronics Ops (TL6) 14, Fast-Talk 14, First
Aid (TL10) 15, Free Fall 12, Guns (Pistols) 15, History 13, Jumping 13,
Language (English) 14, Language (Maya) 17, Leadership 14, Mathematics 16,
Navigation 14, Piloting (Starship) 14, Poisons 15, Research 14, Savoir-Faire
16, Stealth 13, Survival (Jungle) 14, Tactics 14, Vacc Suit 14, Xenobiology
14.
Thugs
ST 12, DX 11, HT 11
Speed 5.5, Move 5, Dodge 5:
Skills: Knife 12, Guns: Pistol 12 and Brawling 14.
The Mayan Super science is as per GURPS: Space or Hi-Tech except for the special body armor which is a curious blend of Kevlar and Reflec giving PD 2 DR 8 versus crushing and cutting attacks and PD 6 DR 2 versus lasers.
Historical Personages:
Lowell, Percival
(1855 - 1916) American astronomer
Born in
Boston, Massachusetts and took up astronomy after Giovanni Schiaparelli
reported finding 'canali' (often mistranslated as 'canals') on Mars in 1877.
Lowell concluded that Mars was inhabited after he claimed he saw canals as well
as oases and clear signs of vegetation, later writing several books on his
observations.
Based on
known anomalies in the orbit of Uranus that Neptune’s influence could not
account for, Lowell became convinced that there was a Planet X beyond Neptune.
He began his search in 1905 with a set of calculations to determine orbit and
position. Two years before his death he published negative findings.
Tombaugh,
Clyde William (1906 - 1997) American astronomer
Tombaugh
self-taught observational skills were good enough for him to be hired by the
Lowell Observatory in Flagstaff, Arizona, in 1929 and he took up the search
that Percival Lowell had begun for a planet beyond Neptune. Fourteen years
after Lowell’s death, while using Lowell’s original equations and a special
instrument call a blink comparator, Tombaugh discovered the new planet. The
blink comparator rapidly evaluates a set of long-exposure photographs taken
over several days, side by side. This causes any moving object to jump back and
forth when compared against the background stars. After a year's observation Tombaugh
detected the new planet on 18 February 1930 and announced to the world on
Lowell’s birthday 13 March 1930. The planet was later named Pluto, both for
it’s similarity to the god that ruled as prince of the outer darkness and
because its first two letters were Percival Lowell’s initials.